PROJECT NAME

Dr. Botcher's Minute Medical School

ROLE

Game Designer, Programmer

PLATFORM

Unity Game Engine,

Docker, Python

DATE

Jan 2019 – Sep 2019


Have you ever thought that surgery would be a great weekend hobby but you don't want to spend all those years in medical school? Then come to Dr. Botcher's Minute Medical School, where you'll poke, prod, and slice your way to a promising new career as a freelance surgeon! Class size is 3 to 6 people per session. Also, your teacher is a puppet. Let's get surgerizing!


Dr. Botcher is like a life-size Operation. Each round, players are assigned to stations like Drug Delivery, Microscope, Surgery, or Anesthesia to save the patient's life from diseases like Cooties and pass the exam.

Medical Stations

he goal was to have players in different roles, all working together to improve the patient's health. Players zap germs using the Microscope, pair up at the body to perform surgery, or fulfill drug orders. Players then get rotated so that they can experience most of the stations before the end of the experience.

Delivering Challenge

Because players receive letter grades based on how well they treated the patient, challenging gameplay was needed. Although after every 2 minute round, players are possibly going to a new station so each station needed a unique difficulty curve. Stations would start out slow enough to allow players to learn how to play, then the difficulty would gradually increase in conjunction with how successful the player was at that station.

Form & Function

Dr. Botcher's Minute Medical School is a 20-minute experience where players rotate between 4-5 medical stations. This left little time for a tutorial, so I designed mini-games that rely on the station's physical design. For example, tools for injecting the patient would hang above the body. The x-ray screen has bevels on the left and right sides to emphasize that it slides left to right in order to scan the patient's body.