My primary role was to support the Level Designers. I created modules of puzzles, traps, doors, chests, tools, and more so that they could focus on how to utilize all of this within a level. I made the modules reliable and reusable while tweeking their feel for the players. The levels that I supported closely were Caldera, Tyr's Temple, Niflheim, Riverpass, Jotunheim, Helheim, Peakspass, along with various exploration levels.